About me
My name is Sean Boehnke. I am a hard working, self-motivated developer with my Bachelor's and Master's degree in Computer Science. My experience has ranged from being a Full Stack developer for many years, an AI engineer, a professional VR developer, as well as a game developer in my free time. Both game and enterprise application development in Unity is my passion.
Projects
Name | Description | Engine | View Project |
---|---|---|---|
Petrified | A 2D multiplayer game using Photon for networking and Heathen Engineering's Steamworks integration for in game purchases, stats, and achievements. I worked on all aspects of the game ranging from networking, core gameplay logic, animations, shaders, and Steam integration. I lead a team of 2 other developers to push this project to its current state: early access on Steam. | Unity | |
VR Jet Walkthrough | A VR experience that allows users to walk through a virtual hangar and jet. I created this experience for a client to showcase their jet and allow users to walk through it and see the interior. I was the sole developer and created the experience to work on Quest 2. Models were provided to me by the client and I was tasked to create a realistic experience with high FPS and a comfortable look and feel for VR. I also created a custom culler for efficiently turning on/off objects in certain cases that Unity's built in occlusion culling couldn't handle. | Unity | |
V3Reality | As a VR developer for VisionThree, I supported and added features to the V3Reality product ranging from simple UI fixes for avatars all the way to implementing a new content management system (CMS) integration to allow developers to upload text, images, prefabs, and even full experiences to Hygraph and sync them directly into content. This provided a simple interface for adding custom objects that could then be interpreted by the engine. | Unity | |
VR Space Prototype | A prototype experience used to showcase various aspects of VR. | Unity | |
2030 | A 3D, third person perspective game where you are an astronaut that has crash landed on mars. You have to monitor oxygen and water levels to survive all while mining for resources to build a base and eventually get back to Earth. You have a robot sidekick that follows you around as well.The game also includes environmental influences such as dust devils. | Unity | |
Laser Deflector | A 2D single player scroller where the objective is to keep your ship from being destroyed. It originally included in app purchases to allow the purchase of power ups for single use in game. It also uses a leaderboard system to track the top 10 highest scoring players. | Unity | |
Pocket League | A 3D multiplayer game that was the product of the inspiration of Rocket League. This was a mobile game on Android and used Google Play Services to do match making and networking for gameplay. Unfortunately, the APIs used for Google Play services were deprecated so multiplayer doesn't work in the video provided. | Unity |